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    <title>Worlds of Ultima: The Savage Empire</title>
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        <h2>Worlds of Ultima: The Savage Empire</h2>
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                            <th scope="row">name</th>
                            <td>Worlds of Ultima: The Savage Empire</td>
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                            <th scope="row">YEAR</th>
                            <td>1990
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>United States
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                            <th scope="row">GENRE</th>
                            <td>Role-Playing (RPG)
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                            <th scope="row">PUBLISHER</th>
                            <td>ORIGIN Systems, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>ORIGIN Systems, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>ORIGIN Systems, Inc.
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        投票得分：91
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            <h3>Description of Worlds of Ultima: The Savage Empire</h3>
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                <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Description</a><p><em>Worlds of Ultima: Savage Empire</em> is the first release in the short-lived World of Ultima series that was designed as spin-offs from Origin's lucrative <em>Ultima</em> games. Each game would take you, the Avatar from <em>Ultima</em>, into new worlds and time periods that are unrelated to Britannia.</p>

<p>In <em>Savage Empire</em>, you are transported to the lost land of Edon, which looks just like Earth thousands of years ago... except that humans coexist with dinosaurs. Here, you meet up with several familiar faces such as Shamuru (who looks and talks the same way as Shamino from <em>Ultima</em>), and learn that you must help the village unite all tribes before you can go home.</p>

<p>The game is based on the <em>Ultima VI</em> engine with slightly different graphics to add to the ambiance, and some modifications to tone down <em>Ultime VI</em>'s focus on real RPG elements. For instance, <em>Savage Empire</em> has a lot more character interaction than the <em>Ultima</em> games, and unlike <em>Ultima VI</em>,  characters will jump into conversations whenever they feel they have something pertinent to add.  This greatly enhances the game and makes you feel like you are talking to real people with minds of their own. Spellcasting is also vastly simplified, with only nine spells and three reagents.</p>

<p>In contrast to stealing as a way of life in <em>Ultima VI</em>, you are free to take whatever you want in your quest, although your pack is limited to 16 items no matter how heavy they weigh. Since the game is more of an adventure than RPG, this limit is slightly annoying in mid-game when you want to carry more items. As in <em>Ultima VI</em>, you are able to interact with the environment in a realistic manner: picking branches from trees, digging clay from a riverbank etc. Many puzzles are fun and require more brains than brawn (getting rid of the hungry Tyrannosaur is my favorite), although sometimes you need to trek all over the map to find one small item that you overlooked earlier.</p>

<p>Overall, <em>Savage Empries</em> is a great and unique game that may not appeal to die-hard RPGers who crave complex RPG elements, but will be a lot of fun for everyone else. Two thumbs up!</p>

<p><span class="revhotud">Review By HOTUD</span></p>            </div>
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